![]() ![]() They have different (and in some cases, better) spells when compared to Baldur's Gate. The extra attack when firing is great when combined with called shot. You are guaranteed to get the bow, unlike many of the other great items in the game. Everything from bonus damage, luck for everyone, to HP regeneration. Add in as a final note Tiernon's Shield for 10% DR with 15% extra when activated, and your Fighter/Thief can stand toe-to-toe with many enemies and come out on top.Įnjoy how bards have several good songs to sing in IWD, unlike in Baldur's Gate. There are several leather armor pieces that give 15-20% slashing resistance. To make it even better.the longsword gives 15% DR to slashing. Hide in the shadows, backstab, and then go to town with as many attacks as a single class fighter. Ring of the Warrior Thief (+1 Str, +1 attack!)Ī fighter/thief who can really dish out the pain. Why? Longsword of action +4 (+1 attack!, 15% slashing resistance, +1 AC) Sure, the great shield loses some THACO, and the armor loses some HP, but who cares about that when with the click of a button you take no damage at all? Add in shorty saves against the few spells out there, and you have a monster in your hands. Put him in front of the enemy, have him plant his feet, and watch them break like waves on the shore. IWD lets you have a dwarf warrior be a real tank. Warhammer +4: Defender (15% DR! And +3 save vs spells to boot)Ĩ0% crushing resistance + missile resistance The Glory of Suffering (armor): 10% DR, -25 HP (you'll have enough HP anyways) Ring of Missile Deflection: 10% Missile DRīone Marrow Belt: 50% slashing DR, -15% Crushing DR Ring of Greater Resistance: 25% crushing DR In IWD, there are several shields/items that give damage resistance, which when combined with a dwarven defender, make him into a beast.Ģ5% DR by the end of the game. ![]() (1) Dwarven Defender: In BG there aren't many pieces of equipment that have synergy with the kit. You also asked for advice on fun singleclass/kits: blackguard is kinda cool with the poison weapon ability and other goodies. I would go for mage myself as clerics are better off being singleclassed in IWD (stronger turn undead), but you probably already know that. You'll get enough skill points for traps/locks but can still add another value to the party via your other class, cleric or mage respectively. If you don't have any other thief, then a C/T or M/T could be a good addition. The BH is the least poor choice (after swashie) for a SC thief, but I wouldn't bother with either unless you really want to have one. Sure, killing of a few sentries can be fun every now and then, but you can do that just fine with any ranged char anyways (I used the Archer kit for that).ĮDIT: Just realized you didn't want to know which sc thief was the best but if they were actually worth having and playing. Backstabbing just isn't worth the hassle in IWD, IMHO. Scout ahead, lay traps and then fire arrows on enemies as they lumber towards your ambush. Haven't played any mods adding kits, but out of the vanilla kits I'd go with a BH. ![]() I'm especially curious if people enjoyed any of the single-class thief kits, since I usually avoid those. ![]()
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